The Dreadclaw is sold with a Flying stand.Īnd the Dreadclaw uses its own variant of the Hover rule, which has you measure distances to its Hull, not its base. Chaos Space Marines have no other way to deep strike models turn one and being able to drop Obliterators or Noise Marines in a Dreadclaw would be very, very good. Robert “TheChirurgeon” Jones’ Note: You absolutely would rather have the disembark. I really think it could go either way on if it gets the on deployment disembark rule, and I’m not sure if you’d want that disembarkation to be forced or not. If you’re going first it’s a very mobile transport with a limit on disembarking in Turn 1 if going second it’s a transport that can’t be shot at in Turn 1. It can move though, so it’s far closer to a functional transport than the standard Space Marine drop pod in that regard. Codex Chaos Space Marines doesn’t have a Drop Pod datasheet to refer to so I can sort of see why they didn’t do this but also have no idea how that led to getting a very different version of the rule to the standard drop pod. What surprises me most about this though is that almost every single datasheet in that book when referring to an ability that already exists, tells you to look there. So I guess this means you can sneak back inside them if you wanted to? I did check the Imperial Armour FAQs and it wasn’t fixed there either.
In fact not only is the immediate disembark rule missing but so is the rule about not embarking models in it after it’s been deployed. Space Marine Drop Pod Assault: This transport must start the battle set up high in the skies Ĭompare to this version from Codex Space Marines In the Reinforcements step of your first, second, or third turn Movement Phase, regardless of any mission rules, you can set up this unit anywhere on the battlefield that is more than 9” away from any enemy models. So you’ll have to wait until the following turn.ĭreadclaw Drop Pod Assault: During deployment, you must set up this unit high in the skies instead of setting it up on the battlefield, but neither it, nor any units embarked within it, are counts towards any limits that the mission you are playing places on the maximum number of Reinforcement units you can have in your army. For some reason the Dread Claw lacks the “immediately” disembark section of the Drop Pod rules.